> ## Documentation Index
> Fetch the complete documentation index at: https://docs.antasphere.com/llms.txt
> Use this file to discover all available pages before exploring further.

# For coaches and the jury

> A coach helps every team from the Chats page; the jury reads the Teams page and scores the pitches on paper. Both sign in with their Antasphere account, on the email the organizers put on the roster.

export const HeroBand = ({eyebrow, title, lede, drawing = 'latitudes', seed = 976086463, level = 0.55, compact = false, fieldSeed = 1872629950}) => {
  const box = useRef(null);
  const groundRef = useRef(null);
  const bodyRef = useRef(null);
  const canvasRef = useRef(null);
  useEffect(() => {
    const boxEl = box.current;
    const groundEl = groundRef.current;
    const bodyEl = bodyRef.current;
    const canvas = canvasRef.current;
    if (!boxEl || !groundEl || !bodyEl || !canvas) return;
    const TAU = Math.PI * 2;
    const DPR = Math.min(window.devicePixelRatio || 1, 2);
    const isDark = () => document.documentElement.classList.contains('dark');
    const PALETTES = {
      'umber-field': {
        light: true,
        base: '#ECE4D6',
        hues: ['#FAF6EE', '#F6F0E4', '#ECE4D6', '#D9C6AC', '#C9B193', '#F8F3EA', '#B89E80']
      },
      'umber-field-dark': {
        light: false,
        base: '#2F2B27',
        hues: ['#2B2722', '#34302C', '#3E3A35', '#4C4743', '#5A5651', '#302C28', '#6A6560']
      }
    };
    const LOW_W = 116;
    function mulberry32(s) {
      let a = s >>> 0;
      return function () {
        a |= 0;
        a = a + 0x6d2b79f5 | 0;
        let t = Math.imul(a ^ a >>> 15, 1 | a);
        t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t;
        return ((t ^ t >>> 14) >>> 0) / 4294967296;
      };
    }
    function buildBlobs(s, palName) {
      const pal = PALETTES[palName];
      const rnd = mulberry32(s);
      const count = 7 + Math.floor(rnd() * 4);
      const blobs = [];
      for (let i = 0; i < count; i++) {
        blobs.push({
          color: pal.hues[Math.floor(rnd() * pal.hues.length)],
          x: rnd(),
          y: rnd(),
          r: 0.22 + rnd() * 0.4,
          alpha: 0.75 + rnd() * 0.25,
          px: 0.5 + rnd() * 1.5,
          py: 0.5 + rnd() * 1.5,
          ax: 0.02 + rnd() * 0.05,
          ay: 0.02 + rnd() * 0.05,
          ph: rnd() * TAU
        });
      }
      return blobs;
    }
    function renderLow(blobs, palName, W, H) {
      const pal = PALETTES[palName];
      const lw = LOW_W;
      const lh = Math.max(8, Math.round(LOW_W * H / W));
      const low = document.createElement('canvas');
      low.width = lw;
      low.height = lh;
      const c = low.getContext('2d');
      c.fillStyle = pal.base;
      c.fillRect(0, 0, lw, lh);
      blobs.forEach(b => {
        const x = (b.x + Math.sin(b.ph) * b.ax) * lw;
        const y = (b.y + Math.cos(b.ph) * b.ay) * lh;
        const r = b.r * lw;
        const g = c.createRadialGradient(x, y, 0, x, y, r);
        g.addColorStop(0, b.color);
        g.addColorStop(1, b.color.slice(0, 7) + '00');
        c.fillStyle = g;
        c.globalAlpha = b.alpha;
        c.beginPath();
        c.arc(x, y, r, 0, TAU);
        c.fill();
        c.globalAlpha = 1;
      });
      return low;
    }
    function noiseTile(size, amp) {
      const c = document.createElement('canvas');
      c.width = c.height = size;
      const ctx = c.getContext('2d');
      const img = ctx.createImageData(size, size);
      const d = img.data;
      for (let i = 0; i < d.length; i += 4) {
        const v = 128 + (Math.random() - 0.5) * 255 * amp;
        d[i] = d[i + 1] = d[i + 2] = v;
        d[i + 3] = 255;
      }
      ctx.putImageData(img, 0, 0);
      return c;
    }
    const OVER = 0.24;
    let sheet = null;
    let sheetKey = '';
    function makeSheet(W, H) {
      const key = isDark() ? 'umber-field-dark' : 'umber-field';
      const sw = Math.round(W * (1 + OVER * 2));
      const sh = Math.round(H * (1 + OVER * 2));
      const c = document.createElement('canvas');
      c.width = sw;
      c.height = sh;
      const ctx = c.getContext('2d');
      const low = renderLow(buildBlobs(fieldSeed, key), key, sw, sh);
      ctx.imageSmoothingEnabled = true;
      ctx.imageSmoothingQuality = 'high';
      ctx.filter = 'blur(' + Math.max(4, Math.round(sw * 0.018)) + 'px)';
      ctx.drawImage(low, -sw * 0.06, -sh * 0.06, sw * 1.12, sh * 1.12);
      ctx.filter = 'none';
      sheet = c;
      sheetKey = key + ':' + sw + 'x' + sh;
    }
    let slide = {
      x: 0,
      y: 0
    };
    function paintGround() {
      const W = Math.round(groundEl.offsetWidth * DPR);
      const H = Math.round(groundEl.offsetHeight * DPR);
      if (W < 2 || H < 2) return;
      if (groundEl.width !== W || groundEl.height !== H) {
        groundEl.width = W;
        groundEl.height = H;
      }
      const key = isDark() ? 'umber-field-dark' : 'umber-field';
      const sw = Math.round(W * (1 + OVER * 2));
      const sh = Math.round(H * (1 + OVER * 2));
      if (!sheet || sheetKey !== key + ':' + sw + 'x' + sh) makeSheet(W, H);
      const ctx = groundEl.getContext('2d');
      const dx = Math.max(-W * OVER, Math.min(W * OVER, slide.x * DPR));
      const dy = Math.max(-H * OVER, Math.min(H * OVER, slide.y * DPR));
      ctx.clearRect(0, 0, W, H);
      ctx.drawImage(sheet, -W * OVER + dx, -H * OVER + dy);
    }
    function turn(p, pitch, yaw) {
      const ct = Math.cos(pitch);
      const st = Math.sin(pitch);
      const cp = Math.cos(yaw);
      const sp = Math.sin(yaw);
      const y2 = p.y * ct - p.z * st;
      const z2 = p.y * st + p.z * ct;
      return {
        x: p.x * cp + z2 * sp,
        y: y2,
        z: -p.x * sp + z2 * cp
      };
    }
    function ringAround(axis, h, samples) {
      const r = Math.sqrt(Math.max(0, 1 - h * h));
      const ref = Math.abs(axis.y) < 0.9 ? {
        x: 0,
        y: 1,
        z: 0
      } : {
        x: 1,
        y: 0,
        z: 0
      };
      let ux = axis.y * ref.z - axis.z * ref.y;
      let uy = axis.z * ref.x - axis.x * ref.z;
      let uz = axis.x * ref.y - axis.y * ref.x;
      const ul = Math.hypot(ux, uy, uz);
      ux /= ul;
      uy /= ul;
      uz /= ul;
      const vx = axis.y * uz - axis.z * uy;
      const vy = axis.z * ux - axis.x * uz;
      const vz = axis.x * uy - axis.y * ux;
      const out = [];
      for (let k = 0; k <= samples; k++) {
        const th = k / samples * TAU;
        const c = Math.cos(th) * r;
        const s = Math.sin(th) * r;
        out.push({
          x: axis.x * h + c * ux + s * vx,
          y: axis.y * h + c * uy + s * vy,
          z: axis.z * h + c * uz + s * vz
        });
      }
      return out;
    }
    function strokeRuns(f, v, pts, near, far) {
      const {ctx} = f;
      let open = false;
      let side = false;
      const close = () => {
        if (!open) return;
        const a = side ? near : far;
        if (a > 0) {
          ctx.strokeStyle = f.ink(a);
          ctx.stroke();
        }
        open = false;
      };
      for (const p of pts) {
        const sx = v.cx + p.x * v.R;
        const sy = v.cy - p.y * v.R;
        const front = p.z >= 0;
        if (open && front !== side) {
          ctx.lineTo(sx, sy);
          close();
        }
        if (!open) {
          ctx.beginPath();
          ctx.moveTo(sx, sy);
          open = true;
          side = front;
        } else {
          ctx.lineTo(sx, sy);
        }
      }
      close();
    }
    function outline(f, v, a, w = 0.8) {
      f.ctx.lineWidth = Math.max(1, f.dpr * w);
      f.ctx.strokeStyle = f.ink(a);
      f.ctx.beginPath();
      f.ctx.arc(v.cx, v.cy, v.R, 0, TAU);
      f.ctx.stroke();
    }
    function view(f, scale = 0.42) {
      return {
        cx: f.W / 2,
        cy: f.H / 2,
        R: Math.min(f.W, f.H) * scale
      };
    }
    const up = {
      x: 0,
      y: 1,
      z: 0
    };
    function latitudes(s) {
      const squash = 0.26 + mulberry32(s)() * 0.12;
      const lean = Math.asin(squash);
      const N = 13;
      const rows = Array.from({
        length: N - 1
      }, (_, i) => (i + 1) / N * 2 - 1);
      const rings = rows.map(h => ringAround(up, h, 72));
      return f => {
        const v = view(f);
        outline(f, v, 0.4);
        f.ctx.lineWidth = Math.max(1, f.dpr * 0.8);
        const pitch = lean + f.pitch;
        rings.forEach((ring, i) => {
          const h = Math.abs(rows[i]);
          strokeRuns(f, v, ring.map(p => turn(p, pitch, f.yaw)), 0.2 + h * 0.12, 0.05 + h * 0.03);
        });
        let pole = turn(up, pitch, f.yaw);
        if (pole.z < 0) pole = {
          x: -pole.x,
          y: -pole.y,
          z: -pole.z
        };
        f.ctx.fillStyle = f.ink(0.5);
        f.ctx.beginPath();
        f.ctx.arc(v.cx + pole.x * v.R, v.cy - pole.y * v.R, Math.max(1.5, f.dpr * 1.5), 0, TAU);
        f.ctx.fill();
      };
    }
    function meridians(s) {
      const rnd = mulberry32(s);
      const lean = 0.3 + rnd() * 0.14;
      const greats = [];
      for (let k = 0; k < 9; k++) {
        const th = k / 9 * Math.PI;
        greats.push(ringAround({
          x: Math.cos(th),
          y: 0,
          z: Math.sin(th)
        }, 0, 96));
      }
      const rows = [-0.75, -0.45, -0.15, 0.15, 0.45, 0.75];
      const parallels = rows.map(h => ringAround(up, h, 72));
      return f => {
        const v = view(f);
        outline(f, v, 0.4);
        f.ctx.lineWidth = Math.max(1, f.dpr * 0.8);
        const pitch = lean + f.pitch;
        const yaw = f.yaw + f.t * 0.05;
        greats.forEach(ring => strokeRuns(f, v, ring.map(p => turn(p, pitch, yaw)), 0.3, 0.07));
        parallels.forEach(ring => strokeRuns(f, v, ring.map(p => turn(p, pitch, yaw)), 0.17, 0.045));
      };
    }
    const GOLDEN = Math.PI * (3 - Math.sqrt(5));
    const clamp01 = v => v < 0 ? 0 : v > 1 ? 1 : v;
    function spinY(p, a) {
      const c = Math.cos(a);
      const s = Math.sin(a);
      return {
        x: p.x * c + p.z * s,
        y: p.y,
        z: -p.x * s + p.z * c
      };
    }
    function plm(l, m, x) {
      let pmm = 1;
      if (m > 0) {
        const s = Math.sqrt((1 - x) * (1 + x));
        let fact = 1;
        for (let i = 1; i <= m; i++) {
          pmm *= -fact * s;
          fact += 2;
        }
      }
      if (l === m) return pmm;
      let pmmp1 = x * (2 * m + 1) * pmm;
      if (l === m + 1) return pmmp1;
      let pll = 0;
      for (let ll = m + 2; ll <= l; ll++) {
        pll = (x * (2 * ll - 1) * pmmp1 - (ll + m - 1) * pmm) / (ll - m);
        pmm = pmmp1;
        pmmp1 = pll;
      }
      return pll;
    }
    function harmonic(s) {
      const rnd = mulberry32(s);
      const pairs = [[2, 1], [3, 2], [4, 2], [5, 3], [3, 1], [4, 3], [6, 4]];
      const [l, m] = pairs[Math.floor(rnd() * pairs.length)];
      const lean = 0.28 + rnd() * 0.5;
      const spin0 = rnd() * TAU;
      const circles = [];
      let prev = plm(l, m, -0.999);
      for (let i = 1; i <= 2000; i++) {
        const x = -0.999 + 1.998 * i / 2000;
        const cur = plm(l, m, x);
        if (prev * cur < 0) circles.push(ringAround(up, x - 0.0005, 72));
        prev = cur;
      }
      const greats = Array.from({
        length: m
      }, (_, k) => {
        const phi = (Math.PI / 2 + k * Math.PI) / m;
        return ringAround({
          x: -Math.sin(phi),
          y: 0,
          z: Math.cos(phi)
        }, 0, 96);
      });
      return f => {
        const v = view(f, 0.44);
        outline(f, v, 0.35, 1);
        const spin = spin0 + f.t * 0.05;
        const pitch = lean + f.pitch;
        const place = p => turn(spinY(p, spin), pitch, f.yaw);
        f.ctx.lineWidth = Math.max(1, f.dpr * 0.85);
        for (const c of circles) strokeRuns(f, v, c.map(place), 0.46, 0.1);
        for (const g of greats) strokeRuns(f, v, g.map(place), 0.46, 0.1);
      };
    }
    function lattice(s) {
      const rnd = mulberry32(s);
      const tilt = 0.25 + rnd() * 0.5;
      const spin0 = rnd() * TAU;
      let built = null;
      const build = n => {
        const pts = [];
        for (let k = 0; k < n; k++) {
          const z = 1 - (2 * k + 1) / n;
          const r = Math.sqrt(Math.max(0, 1 - z * z));
          pts.push({
            x: r * Math.cos(k * GOLDEN),
            y: r * Math.sin(k * GOLDEN),
            z
          });
        }
        const edges = [];
        const seen = new Set();
        for (let k = 0; k < n; k++) {
          const near = pts.map((b, j) => ({
            j,
            d: (pts[k].x - b.x) ** 2 + (pts[k].y - b.y) ** 2 + (pts[k].z - b.z) ** 2
          })).filter(o => o.j !== k).sort((p, q) => p.d - q.d).slice(0, 3);
          for (const e of near) {
            const key = Math.min(k, e.j) + ':' + Math.max(k, e.j);
            if (seen.has(key)) continue;
            seen.add(key);
            edges.push([k, e.j]);
          }
        }
        return {
          n,
          pts,
          edges
        };
      };
      return f => {
        const v = view(f);
        const n = Math.min(f.W, f.H) < 560 ? 140 : 260;
        if (!built || built.n !== n) built = build(n);
        const proj = built.pts.map(p => turn(p, tilt + f.pitch, spin0 + f.t * 0.04 + f.yaw));
        const {ctx} = f;
        ctx.lineWidth = Math.max(1, f.dpr * 0.6);
        for (const [i, j] of built.edges) {
          const a = proj[i];
          const b = proj[j];
          const depth = (a.z + b.z) / 2;
          if (depth < -0.12) continue;
          ctx.strokeStyle = f.ink(0.05 + 0.2 * clamp01((depth + 1) / 2));
          ctx.beginPath();
          ctx.moveTo(v.cx + a.x * v.R, v.cy - a.y * v.R);
          ctx.lineTo(v.cx + b.x * v.R, v.cy - b.y * v.R);
          ctx.stroke();
        }
        for (const p of proj) {
          const d = clamp01((p.z + 1) / 2);
          ctx.fillStyle = f.ink(0.14 + 0.6 * d * d);
          ctx.beginPath();
          ctx.arc(v.cx + p.x * v.R, v.cy - p.y * v.R, Math.max(0.8, f.dpr * (0.5 + 1.5 * d)), 0, TAU);
          ctx.fill();
        }
        outline(f, v, 0.14);
      };
    }
    const BUILDERS = {
      latitudes,
      meridians,
      harmonic,
      lattice
    };
    const solid = (BUILDERS[drawing] || latitudes)(seed);
    let held = {
      a: 0,
      b: 0,
      t: 0
    };
    function paintBody() {
      const W = Math.round(canvas.offsetWidth * DPR);
      const H = Math.round(canvas.offsetHeight * DPR);
      if (W < 2 || H < 2) return;
      if (canvas.width !== W || canvas.height !== H) {
        canvas.width = W;
        canvas.height = H;
      }
      const ctx = canvas.getContext('2d');
      ctx.clearRect(0, 0, W, H);
      const rgb = isDark() ? '247,244,236' : '28,25,21';
      const ink = a => 'rgba(' + rgb + ',' + Math.min(0.96, a).toFixed(3) + ')';
      solid({
        ctx,
        W,
        H,
        dpr: DPR,
        ink,
        pitch: held.b,
        yaw: held.a,
        t: held.t
      });
    }
    const still = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
    let stop = () => {};
    if (!still) {
      const aim = {
        x: 0,
        y: 0
      };
      const onMove = e => {
        if (e.pointerType === 'touch') return;
        const r = boxEl.getBoundingClientRect();
        const clamp = v => Math.max(-1, Math.min(1, v));
        aim.x = clamp((e.clientX - (r.left + r.width / 2)) / (window.innerWidth / 2));
        aim.y = clamp((e.clientY - (r.top + r.height / 2)) / (window.innerHeight / 2));
      };
      const onLeave = () => {
        aim.x = 0;
        aim.y = 0;
      };
      window.addEventListener('pointermove', onMove, {
        passive: true
      });
      document.documentElement.addEventListener('pointerleave', onLeave);
      let seen = false;
      const io = new IntersectionObserver(([e]) => {
        seen = e.isIntersecting;
      });
      io.observe(boxEl);
      const at = {
        x: 0,
        y: 0,
        vx: 0,
        vy: 0
      };
      const t0 = performance.now();
      let last = t0;
      let rafId = requestAnimationFrame(function tick(now) {
        rafId = requestAnimationFrame(tick);
        const dt = Math.min(0.05, (now - last) / 1000);
        last = now;
        if (!seen) return;
        at.vx += ((aim.x - at.x) * 18 - at.vx * 8.5) * dt;
        at.vy += ((aim.y - at.y) * 18 - at.vy * 8.5) * dt;
        at.x += at.vx * dt;
        at.y += at.vy * dt;
        const t = (now - t0) / 1000;
        const a = at.x * 0.4 + Math.sin(t * 0.21) * 0.07;
        const away = 0.2;
        const b = at.y < 0 ? -away * Math.tanh(-at.y * 0.3 / away) : at.y * 0.3;
        held = {
          a,
          b,
          t
        };
        const radius = bodyEl.offsetWidth * 0.42;
        slide = {
          x: -a * radius,
          y: -b * radius * 0.6
        };
        paintGround();
        const sway = compact ? 0.5 : 0.8;
        const dx = (Math.sin(t * 0.43) * 6 + Math.sin(t * 0.19 + 1.3) * 4) * sway;
        const dy = (Math.cos(t * 0.37) * 8 + Math.sin(t * 0.23) * 4) * sway;
        const lift = 1 + Math.sin(t * 0.31 + 0.6) * 0.016;
        bodyEl.style.transform = 'translate3d(' + dx.toFixed(2) + 'px, ' + dy.toFixed(2) + 'px, 0) scale(' + lift.toFixed(4) + ')';
        paintBody();
      });
      stop = () => {
        cancelAnimationFrame(rafId);
        io.disconnect();
        window.removeEventListener('pointermove', onMove);
        document.documentElement.removeEventListener('pointerleave', onLeave);
      };
    }
    const grainEl = boxEl.querySelector('.ant-hero-grain');
    if (grainEl && !grainEl.style.backgroundImage) {
      grainEl.style.backgroundImage = 'url(' + noiseTile(512, 0.9).toDataURL() + ')';
      grainEl.style.backgroundSize = 512 / DPR + 'px';
    }
    const repaint = () => {
      sheet = null;
      paintGround();
      paintBody();
    };
    const ro = new ResizeObserver(repaint);
    ro.observe(boxEl);
    const mo = new MutationObserver(repaint);
    mo.observe(document.documentElement, {
      attributes: true,
      attributeFilter: ['class']
    });
    repaint();
    return () => {
      stop();
      ro.disconnect();
      mo.disconnect();
    };
  }, [drawing, seed, compact, fieldSeed]);
  return <div className={'ant-hero' + (compact ? ' compact' : '')} data-hero ref={box} style={{
    '--level': level
  }}>
      <canvas className="ant-hero-ground" ref={groundRef} aria-hidden="true" />
      <div className="ant-hero-grain" aria-hidden="true" />
      <div className="ant-hero-shade" aria-hidden="true" />
      <div className="ant-hero-drawing" aria-hidden="true">
        <div className="ant-hero-body" ref={bodyRef}>
          <canvas ref={canvasRef} />
        </div>
      </div>
      <div className="ant-hero-words">
        {eyebrow ? <p className="ant-hero-eyebrow">{eyebrow}</p> : null}
        <h1 className="ant-hero-title">{title}</h1>
        {lede && !compact ? <p className="ant-hero-lede">{lede}</p> : null}
      </div>
    </div>;
};

<HeroBand eyebrow={"Getting started"} title={"For coaches and the jury"} drawing={"lattice"} seed={2519146703} compact={true} />

A coach helps every team from the Chats page; the jury reads the Teams page and scores the pitches on paper. Both sign in with their Antasphere account, on the email the organizers put on the roster.

## Coaches

The platform calls a coach an advisor. A coach has no team, no submission and no ballot, and reads what every
team reads and more:

* **Every team's chat**, on the **Chats** page, beside the general channel. Post in a team's chat like any
  member of it; the team, the other coaches and the organizers read it, no other team does.
* **Every team's help requests.** A participant opens a request for their team, a one-line title and what
  they need. Claim it, so the other coaches know it is taken, and answer in its thread. Let it go with an
  unclaim when someone else should take it. A member of the team resolves it when it is sorted; the thread
  then reads only, until someone reopens the request.
* **Every team's repository, read-only.** When the organizers put your GitHub username on the roster, GitHub
  invites you to read each team's repository. Accept the invitations (by email, or on github.com/notifications),
  then clone or pull any team's code to help them. You cannot push to it.
* **The Home page**, with the clock and the notices every participant sees, and the **Teams** page with each
  team's demo deck and presentation once they are handed in.

From the command line, after `npm i -g @antasphere/hackathon`, `hackathon login` and `hackathon connect`:

```bash theme={"theme":{"light":"rose-pine-dawn","dark":"rose-pine-moon"}}
hackathon requests list --status open        # what waits for a coach
hackathon requests show <requestId>          # the request, its team, its thread
hackathon requests claim <requestId>         # take it
hackathon requests unclaim <requestId>       # let it go
hackathon chats list                         # every channel you can read
hackathon chats read <channelId>             # one page of a channel's posts
hackathon chats replies <channelId> <postId> # the replies of one thread
hackathon chats post <channelId> <your words>
hackathon chats post <channelId> --thread <postId> <your words>   # answer in a thread
```

## The jury

The jury watches each team present live and scores on paper: the application holds no jury score and no jury
ranking. On the platform a jury member reads:

* the **Teams** page: every team, with its `Demo deck` and its `Presentation`, the two Slideless links the team
  handed in. The demo deck is written to be played alone, step by step, before or after the pitch;
* the **Vote** page's leaderboard, once the organizers have released the community result. The jury never
  casts a ballot: the community vote is the participants', and nothing combines it with the jury's scoring.

The Chats and the submissions are not open to the jury.
